How to Crack the Puzzles of Cube Escape: Paradox - Chapter 2
Cube Escape: Paradox is a unique game that combines point-and-click adventure, puzzle-solving, and a short film. The game has two chapters, each with a different story and ending. In this article, we will focus on Chapter 2, which is more challenging and complex than Chapter 1.
In Chapter 2, you play as Dale Vandermeer, a detective who wakes up in a strange room with no memory of who he is or how he got there. You have to explore the room, find clues, solve puzzles, and interact with the TV, which shows scenes from the Paradox film. You will also encounter familiar characters from the Rusty Lake series, such as Mr. Crow and Mr. Owl.
The puzzles in Chapter 2 are not easy, and some of them require careful observation, logic, and memory. You may also need to switch between different TV channels, use items from your inventory, and pay attention to the hints and messages you receive. To help you crack the puzzles of Cube Escape: Paradox - Chapter 2, we have prepared a step-by-step guide that covers all the possible solutions and endings.
Before we start, here are some general tips to keep in mind:
Save your progress frequently by clicking on the menu icon at the top left corner of the screen.
Use the magnifying glass icon to zoom in on objects and examine them more closely.
Use the hand icon to pick up items and interact with them.
Use the arrow icon to move around the room and change your perspective.
Use the inventory icon at the bottom of the screen to access your items and combine them if possible.
Use the TV remote control to change channels and watch different scenes from the Paradox film.
Pay attention to the sounds, colors, symbols, and numbers you encounter throughout the game.
Try different combinations and actions until you find the right solution.
Now that you are ready, let's begin our guide for Cube Escape: Paradox - Chapter 2!
Step-by-Step Guide for Cube Escape: Paradox - Chapter 2
In this section, we will provide a detailed walkthrough for each puzzle and action you need to perform in Chapter 2. We will also explain the logic behind each solution and provide screenshots for reference. Follow these steps carefully and you will be able to complete Chapter 2 and unlock all the endings.
Step 1: Plug in the TV
The first thing you need to do is to plug in the TV again, just like you did in Chapter 1. You will see a static screen with a message that says \"Please stand by\". This means that you need to find a new TV channel to watch.
Step 2: Solve the windmill puzzle
Look at the dresser/closet on the left side of the room. You will see a windmill above it, with four blades that can rotate. Each blade has a light bulb on it, and some of them are lit up. To solve this puzzle, you need to pay attention to the direction of the light and the number of squares lit up. Then move that blade in that direction. For example, if the top blade has two squares lit up on the right side, you need to move it to the right twice. Just keep doing this until all the blades are aligned and pointing to the center. Then take the paper piece that falls out of the windmill.
Step 3: Open the symbols box
Turn right and look at the table with the chess board. You will see a small box with four symbols on it: a star, a moon, a sun, and a cloud. To open this box, you need to find the correct combination of symbols. The clue for this puzzle is hidden in the chess board. If you look closely, you will see that some of the chess pieces have symbols on them. The order of the symbols is determined by the color and position of the pieces. The white pieces are on top, and the black pieces are on bottom. The leftmost piece is the first symbol, and the rightmost piece is the last symbol. So, based on this logic, the correct combination is: moon, star, sun, cloud. Enter this combination on the box and take another paper piece from inside. 061ffe29dd